Please help i want finish my game
code i totally didnt steal from roblox documentation website
local BadgeService = game:GetService("BadgeService")
local Players = game:GetService("Players")
local badgeId = 00000000 -- Change this to your badge ID
local function onPlayerAdded(player)
-- Check if the player has the badge
local success, hasBadge = pcall(function()
return BadgeService:UserHasBadgeAsync(player.UserId, badgeId)
end)
-- If there's an error, issue a warning and exit the function
if not success then
warn("Error while checking if player has badge!")
return
end
if hasBadge then
-- Handle player's badge ownership as needed
print(player.Name, "has badge", badgeId)
else
player:Kick("YOU DONT HAVE THE BADGGE!!!!!!!!!!!!!!!")
end
end
-- Connect "PlayerAdded" events to the "onPlayerAdded()" function
Players.PlayerAdded:Connect(onPlayerAdded)
I even asked AI using the OP’s question, and got the same script. I wish people would help theirself before asking on the devforum.
3 Likes
I didn’t show the full code it sent.
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