That’s exactly what he did. It gives good, if distorted, results. You can even get rid of this distortion by removing the normal files in the water texture. It does sadly reveal a lot of the imperfections of screenspace reflections.
That’s really cool, I just didn’t do it because I thought the water would clip through the parts - I guess I could just add the water under the part and change the transparency.
Only problem with that is that its local to the client. nobody else would see this. Therefor its cool looking for a personal showcase, but pointless for making an actual game
Go into your Roblox Studio or regular Roblox folder, search for ‘water’ in the explorer, open the folder and move all the images to any other folder as a backup.
It’s only local, so don’t make a game with it as a centerpiece.
It removes water refraction for all terrain water in every game as long as the water folder is empty. If you want water to return to normal you’ll have to put the images back into the water folder.
You could very much apply water (terrain water) below a demi transparent part, it will reflect because the roblox water has reflectivness so yes it will mirror your objects! just set wave size and wave speed to 0. And reflectivness to 1