As others have stated, there is no point in using PlayerAdded for this, the server location won’t change so you only need a single request per server.
Also, you’ve said a “Java” table when you meant a JSON table.
I’ll leave a better formatted script below with good practices, feel free to edit your post and use it.
-- All you have to do is create a StringValue in ReplicatedStorage with name "ServerLocation"
local HttpService = game:GetService("HttpService")
local Location = game:GetService("ReplicatedStorage"):WaitForChild("ServerLocation")
local Success, Response = pcall(function()
return HttpService:GetAsync("http://ip-api.com/json/")
end)
if Success then
Response = HttpService:JSONDecode(Response)
Location.Value = Response["country"]
end
You can also add more comments for beginners if you’d like to.
Hi, there’s an easier way to do this by just requesting it from ipconfig.io/country.
local uri = "https://ipconfig.io/country"
local httpsservice = game:GetService("HttpService")
game.Players.PlayerAdded:Connect(function(plr)
wait(2) -- player loads fully
local getasyncinfo = httpsservice:GetAsync(uri)
game.Workspace.ServerLocation.Value = "Server Location: "..getasyncinfo
end)
Well, it does error if the value isn’t present, and you didn’t write anything about it in your topic either. This makes it extremely uncomfortable for less experienced programmers.
Here is a sample this will print the country that the server is in:
local HttpService = game:GetService("HttpService")
local URL = "http://ip-api.com/json/"
local JSONServerData
local ServerData
local ServerCountry
local Success,ErrorMessage = pcall(function() -- the script won't stop working at a line if its inside a pcall function
JSONServerData = HttpService:GetAsync(URL) -- roblox server will get info from that link
ServerData = HttpService:JSONDecode(JSONServerData) -- make the json into lua table, so its easy to use
ServerCountry = ServerData["country"] -- Get the country where the server is located
end)
if ErrorMessage ~= nil then -- if its not success script, it will print the error
print(ErrorMessage)
else
print(ServerCountry)
end
Sorry for the bump by the way I thought it would be helpful
I have tried this before with my game, it will return a false server location. You should use the timezone from the API instead of the city.
This is most likely how it is used in games:
local HttpService = game:GetService("HttpService")
local PlayerService = game:GetService("Players")
local API = "http://ip-api.com/json/"
local info = HttpService:JSONDecode(HttpService:GetAsync(API))
local function onPlayerAdded()
local success, errorMessage = pcall(function()
return
end)
if success then
print("Server Location: "..tostring(info["timezone"]))
end
if errorMessage then
warn(errorMessage)
end
end
PlayerService.PlayerAdded:Connect(onPlayerAdded)
Server Outcome:
Here is another outcoome of when I used remotes and user interface:
I’m not sure about it, because It always works for me, and this might be a aid to people who also got false location just like your faced problem, so anyway thanks for the info
Yes, also note that server location won’t always be your country, it sometimes changes location to different, when there is higher network traffic in a region, to avoid ping
game.Players.PlayerAdded:Connect(function(plr)
local success,errormessage = pcall(funtion() -- the script won't stop working at a line if its inside a pcall function
task.wait(2) -- player loads fully
local getasyncinfo = httpsservice:GetAsync(url) -- roblox server will get info from that link
game.Workspace.ServerLocation.Value = "Server Location: "..string.sub(tostring(getasyncinfo),31,37) -- 31 - 37 is is the country name in 5 words
end)
In this code you’re getting the server’s region every time a player joins, this is extraordinarily wasteful and if this practice were to be adopted in a large scale game(s), could potentially lead to a roblox-discord sorta situation where ip-api (the discord in this case) blocks or throttles requests made from roblox servers.
Instead, get this only once when the server starts up. Also, this information is not useful in studio and many developers do a lot of playtesting, so the request should ideally not go through in order to use the api less.
Also, it’s worth mentioning that ip-api also offers flags for the request url here. Which can be used to save resources on both roblox’s end and the API’s end, which contributes to the longevity of the API.
Here’s your script rewritten with a few useful things in mind:
if game:GetService('RunService'):IsStudio() then return end
local http = game:GetService('HttpService')
local whatever = workspace.ServerLocation
-- this url has flags that only return information that's specifically needed.
local url = "http://ip-api.com/json/?fields=16394"
local region_format = "%s, %s"
local response = http:JSONDecode(http:GetAsync(url))
if response.status == "success" then
whatever.Value = string.format(
region_format,
response.countryCode,
response.regionName
)
end
-- Note that no error handling is required here.