Yeah, the closest I can get to is this, but it only returns 1 item oddly. I’ll see what I can find elsewhere.
thats actually good, i could use a loop, but before i do can you explain or give an example of ur script?
I tried getting the 2nd page number but it was empty. OH, it’s because it only searches for models, hold on.
Nevermind, that’s not possible too. I don’t understand why it doesn’t support animation
assets.
Neither do why it’s documented as a “response”.
a probably to prevent animation theft, which doesnt make any sense considering you could take an id and just make it ur own
do you mind showing me the script
This is the only script that I wrote.
so its truly impossible, this is bad. Thanks tho! i appreciate ur help, but i’ll just have to move onto another game.
It’s alright, at least you learnt something from the catalog API, haha. Honestly, even if you wanted to play an animation from a different group or game, it’d not play. The only use for this is to get general information of it overall (like description), which is easily used from MarketplaceService:GetProductInfo(assetId)
, but only for a specific asset.
well thats not what i wanted it for, i actually used an external program to transfer animations from my account to my group, its over 200 animations, im too lazy to assign each animation to their animation holder since my game has over 80 animation holders ready to be changed. its just too much work and not worth it even tho i spent 4 months on that game.
Yeah, just pointing it out. It’d work for sure if animations were supported, but tough luck, just default avatar animations are. I hope you find some motivation to carry on, though!
i have good news, spent several days making a script that gets items from the websites and match all its properties of the animations ingame then reassign them, because all my animations were uploaded in a range of 50,000 by id, i made it so it goes through over 50,000 interations of doing what i said earlier.
surprisingly short script
local tab = {}
wait(5)
for i = 150, 1, -1 do
local low = 100000000000
local chosen = nil
for i, v in ipairs(script.Parent:GetDescendants()) do
if v:IsA("Animation") and v.Name == "shoot" and not table.find(tab, v) then
local str = ""..v.AnimationId
local newStr, replaced = string.gsub(str, "rbxassetid://", "")
if tonumber(newStr) < low then
chosen = v
low = tonumber(newStr)
end
end
end
table.insert(tab, chosen)
end
local function test(asset)
local Success, Asset = pcall(game:GetService("InsertService").LoadAsset,
game:GetService("InsertService"), asset)
if Success then
local beep = game:GetService("InsertService"):LoadAsset(asset)
beep.Parent = workspace
for i, v in ipairs(tab) do
local str = ""..v.AnimationId
local newStr, replaced = string.gsub(str, "rbxassetid://", "")
local Success2, Asset2 = pcall(game:GetService("InsertService").LoadAsset,
game:GetService("InsertService"), tonumber(newStr))
if Success2 then
local bap = game:GetService("InsertService"):LoadAsset(tonumber(newStr))
bap.Name = "Ingame"
local nope = false
local new = {}
local amount1 = 0
local amount2 = 0
local amount1p = 0
local amount2p = 0
for ir, vr in ipairs(bap:GetDescendants()) do
if vr:IsA("Pose") then
amount1 = amount1 + 1
end
end
for it, vt in ipairs(beep:GetDescendants()) do
if vt:IsA("Pose") then
amount2 = amount2 + 1
table.insert(new, vt)
end
end
for ir, vr in ipairs(bap:GetDescendants()) do
if vr:IsA("Keyframe") then
amount1p = amount1p + 1
end
end
for it, vt in ipairs(beep:GetDescendants()) do
if vt:IsA("Keyframe") then
amount2p = amount2p + 1
end
end
if amount1p == amount2p then
if amount1 ~= amount2 then
nope = true
else
local actualam = 0
local alreadychecked = {}
for ip, v2 in ipairs(bap:GetDescendants()) do
if v2:IsA("Pose") then
for it, vt in ipairs(beep:GetDescendants()) do
if vt:IsA("Pose") then
if vt.CFrame == v2.CFrame and it == ip and vt.Name == v2.Name and not
table.find(alreadychecked, vt) then
table.insert(alreadychecked, vt)
actualam = actualam + 1
end
end
end
end
end
if actualam == amount2 then
else
nope = true
end
end
else
nope = true
end
if nope == false then
print(v.Parent.Parent.Name)
v.AnimationId = "rbxassetid://"..asset
end
bap:Destroy()
end
end
beep:Destroy()
end
end
local asset = 7251678322
spawn(function()
for i = 80000, 1, -1 do
test(asset)
asset = asset + 1
end
print("DONEEE")
end)