here are my methods which can be spoofed by exploiters:
- send a request to client to give information on the server
- changed event on the client
Are there any methods out there that works that cant be spoofed by the exploiters
here are my methods which can be spoofed by exploiters:
Are there any methods out there that works that cant be spoofed by the exploiters
We’re going to need a lot more information.
What is the context behind this question? Why do you need information from the client?
A lot of information such as IP addresses are inaccessible to us developers, and a lot of the information that Roblox uses can be found on the server. If you’re looking for things like devices and such, you should see the relevant articles instead of just “client info” which is a very general question.
-Tom
its because im trying to get the speed and jump value but when i change those values on the client it doesnt replicated it on the server and i cant do anything about it
You’re going for a sanity check practice. Or you can read here.