Like this? OrientationY:PivotTo(OrientationY + Vector3.new(0,24,0))
Still not working
m:PivotTo(CFrame.new(m:GetPivot().Position) * CFrame.Angles(X, math.rad(math.deg(Y) + 24), Z)
If you donāt wanna go through the process of getting an orientation of a model, you can always set the modelās primary part to some part in your model and get the orientation of that. You can then weld all parts to this one primary part if you are trying to rotate an entire model.
This seems more complicated than actually doing it
Position is not a valid member of Model āWorkspace.Modelzā
Sorry I edited the code it should work now
You asked: How to get orientation of model
Is your real question How to change orientation?
Is this a model or a part?
What are you trying to do here? (in full)
Thank you for all your help!!
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