How To Get Player from Touched Event

Hello everyone, quick question.

How do I get a player object from a .Touched event?

25 Likes
Part.Touched:Connect(function(Object)
    if Object.Parent:FindFirstChild("Humanoid") then
        print("Character Detected")
    end
end)

or are you referring to something like game.Players.LocalPlayer?

7 Likes

Referring to an actual Player object, not a Character object

4 Likes
Part.Touched:Connect(function(Object)
    if Object.Parent:FindFirstChild("Humanoid") then
        local Player = game.Players[Object.Parent.Name]
    end
end)
10 Likes

How to Get Player Through Touched Event: The Tutorial


When a .Touched event fires, check if the touched object’s parent is a model and that it has a humanoid. Then, you should use Players:GetPlayerFromCharacter(), inserting the character model into the argument in order to obtain player.

If it’s an NPC, it usually returns nil. Make sure to use an if statement for that.

Example


local Players = game:GetService("Players")
local TouchPart = workspace["Part"] -- assign a part to it

TouchPart.Touched:Connect(function(touched)
    if touched.Parent:IsA("Model") and touched.Parent:FindFirstChild("Humanoid") then
        local Player = Players:GetPlayerFromCharacter(touched.Parent)
        if Player then
            -- do something here
        end
    end
end)
28 Likes
part.Touched:Connect(function(hit)
    local player = game:GetService("Players"):GetPlayerFromCharacter(hit.Parent)
    if player then
        -- do stuff
    end
end)
109 Likes
script.Parent.Touched:Connect(function(hit)
     if hit.Parent:FindFirstChild("Humanoid") then
         local player = game.Players:GetPlayerFromCharacter(hit.Parent)
     end
end)
10 Likes
local Players = game:GetService("Players")
script.Parent.Touched:Connect(function(Part)
    local Char = Part:FindFirstAncestorOfClass("Model")
    if Char then
        local Player = Players:GetPlayerFromCharacter(Char)
        if Player then
            -- DoStuffWith(Player)
        end
    end
end)
5 Likes

hmm?


local Players = game:GetService("Players")

local part = script.Parent

local function checkHit(hit)
	local model = hit:FindFirstAncestorWhichIsA("Model")
	if model then
		local humanoid = model:FindFirstChild("Humanoid")
		if humanoid then
			return Players:GetPlayerFromCharacter(model)
		end
	end
end

local function touchPart(hit)
	local player = checkHit(hit)
	if player then
		-- do stuff here
	end
end

part.Touched:Connect(touchPart)


2 Likes
--To get a real player
script.Parent.Touched:Connect(function(Hit)
	if game.Players:GetPlayerFromCharacter(Hit.Parent) and hit.Parent:FindFirstChild("Humanoid")then
          Local Character = hit.Parent
          Local Player = game.Players:GetPlayerFromCharacter(Hit.Parent)
	end
end)
--To get an NonPlayer
script.Parent.Touched:Connect(function(Hit)
	if hit.Parent:FindFirstChild("Humanoid")then
          Local Character = hit.Parent
	end
end)
1 Like
Part.Touched:Connect(function(player)
	if(game.Players:GetPlayerFromCharacter(player.Parent)) then -- Check if the part is a human