How to get players server side

hitparts.Touched:Connect(function(Hit)
    local Character = Hit.Parent
    local Player = game:GetService("Players"):GetPlayerFromCharacter(Character)

    if Player and Player.Team.Name == "Blue" then
       ball.CFrame = CFrame.new(opart.Position)
       warn("Teleported Ball!")
    end
end)

Nothing happened-------------------------

Could you show me console?

Using the Print I found that the script is not reliacing I am on the blue team and

hitparts.Touched:Connect(function(hit)
    local character = hitparts.Parent
    local player = game.Players:GetPlayerFromCharacter(character)
    if player and player.TeamColor == BrickColor.new("Really blue") then
		ball.CFrame = CFrame.new(opart.Position)
	else
		ball.CFrame = CFrame.new(bpart.Position)
    end
end)

Thes make the ball go to the other part but not the right part

This is incorrect, thats why it doesnt work, change it to hit.Parent

That did not work--------------------

I have re-structured the entire script with a different methodology, which should hopefully resolve your issue.

local ball = workspace:WaitForChild("Ball")
local hitparts = script.Parent.Tool.Handle -- change the path to your tool.handle
local character = script.Parent
local opart = workspace:WaitForChild("O")

function checkIntersection()
	local ballBB = workspace:GetPartsInPartBounds(ball.Size, ball.CFrame)
	for _, part in ipairs(ballBB) do
		if part == hitparts and game.Players:GetPlayerFromCharacter(character).TeamColor == BrickColor.new("Really blue") then
			ball.CFrame = opart.CFrame
			break
		end
	end
end

while true do
	wait(0.1)  -- Adjust the time as necessary
	checkIntersection()
end

Although, you need to do some stuff:

  • Place this script within StarterCharacterScripts.
  • Adjust the path to hitparts based on where your tool is parented - I’ve made an educated guess, but it might need tweaking.
  • After making these adjustments, test the script and let me know if it performs to your expectations or if further refinements are needed.
1 Like

I updated my reply, it should work now.