Ofc its gonna be focasds, he’s been there for years helping so he must got mad at simple stuff after repeating.
:GetPlayersFromCharacter()
gets the player from a character.
Target.Parent is the character.
Also, I wrote the script the same as you, and did not get any warning.
So can you HOVER over the warning line and us what it says? When u hover on the line, its supposed to tell you the warning.
1 Like
Attyuo2
(Attyuo2)
February 17, 2022, 1:16am
#22
Don’t apologize. Maybe just read some more documentation on what you’re having the problem with? That always helps me.
1 Like
squaredsnow
(squaredsnow)
February 17, 2022, 1:18am
#23
I didn’t get a warning either lol, also I didn’t know you were in the server anyway.
Anyways, I understand it gets the player from a character, but how do i get the char then? I know its a stupid question but I seriously dont know how i can getplayerfromcharacter and get the character after doing the complete opposite.
If you did :GetPlayerFromCharacter(Target.Parent)
, then Target.Parent
is the character. You can’t get the character if you already have it.
its been like 2 years since i left that server, but this man focasd is still here helping people
1 Like
squaredsnow
(squaredsnow)
February 17, 2022, 1:36am
#25
Jeez, didnt know.
Also I tried to do target.parent, but it still printed the part it would touch, not the parent. adding to that, it lined orange so it never worked.
lined orange means its a WARNING. as i said, hover over that line and tell us what it says
2 Likes
Judgy_Oreo
(DisplayName)
February 17, 2022, 1:53am
#27
Sending objects over a remoteevent can cause them to become nil or have a nil parent on the server.
1 Like