in this case couldnt you just raycast a position on the server and check if the projectile is near that? (sorry very late but im making an fps system.)
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there’s no such thing as security lol that’s in Roblox’s hands to fix… every game can be exploited to a certain degree and we all know that exploiters always have an advantage over players. Although I commend you for teaching people this because apparently there’s still a lot of people that tricked into believing something as nonsense as “security” is more important than having smooth performant physics.