How to have players stay inside a model when it is tweening?

Oh. Is this anchored or unachored? Because it must hold together so it’s closed tight and the player would just stay inside.

It’s all unanchored and welded together

I promise you there are no clear gaps in the model. That is not the problem.

Try making a invisible forcefield bubble for the player to stay inside and anchor it with the rest of the model:

Perhaps the best way to fix this is using what I said a few minutes ago and making it go 300.

Just so you know the player can’t stay stil it will go all over the place

And record what happens when you try it with showing the person inside.

I’ll try seeing what the highest speed the player can stay in is

Or scripting the player to stay connected inside the model.

Wait a second! Trying using the players run speed as the speed of the model.


This is how the player reacts to it being only 100 speed.

I think you actually fixed the problem! All you have to do so it doesn’t get close to the window and possibly glitch out is to add an invisible wall/forcefield to both window sides and the player should stay in.

No, I have not solved the problem. The ride looks terrible as of now, is no fun, and this is at only 1/5 of the speed it needs to go.

Try making the speed 200? That’s probably the fastest it can go without the player glitching out or whatever. If it glitches at 200 then try 150.

Suggestions on making it look fun
If you want the ride to be fun the probably decorate the outside like an aquarium ride and make the model transparent!

By the way is the ride going up? Or is the ride going forward?

Neither. It is going in a full loop. Players have orbital gravity in my game, so there is never an “up” or “down”

They can walk anywhere in the sphere

So if they walk in it they go that direction is what your saying?

Ok, so I added a seat really quickly. It allows the player to stay in at any speed, but glitches the model up instead. Here’s a video. The player stays in the shuttle, but the shuttle completely leaves the tracks. (this is at full 500 speed).

My only guess is that somehow the players weight is affecting the body movers.

Because it’s too fast or the seating doesn’t match the speed level as the model. That’s what I think because it’s going all over the place!

My only guess is that somehow the players weight is affecting the body movers.

Well this also could be affecting this happening because of how strong the player is and how weaker the model is. Depending on it’s material decides whether or not the player matches the weight of the model to stay inside. Or it could be because the player is R16.