Hello, everyone.
I’m currently trying to do a Speedometer for my game, Redshift Arena. The only problem though, is Velocity.Magnitude also reads the Y+ and Y- so instead of the UPS being say, 160, which is taking the Magnitude and multiplying it by 10, jumping, falling, or anything on the Y axis in general will cause this to quickly jump above your walkspeed * 10.
I’m wondering if there’s a way to ignore the Y axis all together with Magnitude, or if there’s another way to do this entirely.
Thanks!