Well I was planning on generating terrain using heightmaps not use Parts.
I still have no leads on how I could make a system for generating terrain in the right location.
This is my vague idea which I don’t know how to implement.
- Split up Antarctica into “chunks”
- The chunks need to be accurate and merge seamlessly when placed next to the chunk next to it
- Load in X amount of chunks around each player in a StreamingEnabled fashion
I have no idea how I would get and position “chunks” from a source (some of the websites I linked)