How to make 1 character spawn as a custom character, and after a few seconds gets spawned back to players character?

you are going to have to set up a round-based system for this, I have made a tutorial on how to make that luckily: How To Make A Round-Based System

As for the Custom Character, make sure you check out the 2015 method of this tutorial: Replacing the default character with a custom character

and set the NetworkOwnership to the player like this:

for _, d in pairs(F:GetDescendants()) do -- F is your custom character
	if d:IsA("BasePart") then
		d:SetNetworkOwner(player)
	end
end
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