How to make a character blocky by default?

How would i make the character blocky like in ro boxing?

4 Likes

Hi, I can help you!
It have some steps.

1-steep

Go to studio and in page home find game settings, and press on it.

2-steep

When you got in settings page find avatar page and press on it.

Second

3-steep

Find avatar type then change from r15 to r6.

4-steep

Go to Explorer, and in workspace add script.

5-steep

To script paste this simple script:

while true do
wait()
c=game.Workspace:getChildren()
for i = 1, #c do
cc=c[i]:getChildren()
for ii = 1, #cc do
if cc[ii].className=="CharacterMesh" then
cc[ii]:Remove()
end
end
end
end

Done :slight_smile:

20 Likes

Hi there
I know I’m almost a year late to this conversation. but I think it would be good to share this code here
Your script works but it has an inefficiency problem. the code is checking for character meshes many times a second. it could cause server lag or work very slowly in a game that contains thousands of parts. this code I’m sending can do the job almost instantly without any slowdowns.

game.Players.PlayerAdded:Connect(function(Plr)
	Plr.CharacterAppearanceLoaded:Connect(function(Chr)
		for _,child in pairs(Chr:GetChildren()) do
			if child:IsA("CharacterMesh") then
				child:Destroy()
			end
		end
	end)
end)
48 Likes

That is not so good of a way to do it, theres a simpler one that you also don’t have to change the character to R6.

local Players = game.Players

function PlayerJoined(Player)
 local function RemoveMeshes(Character)
  local Humanoid = Character:WaitForChild("Humanoid")
  wait()
  local CurrentDescription = Humanoid:GetAppliedDescription()
  
  CurrentDescription.Head = 0
  CurrentDescription.Torso = 0
  CurrentDescription.LeftArm = 0
  CurrentDescription.RightArm = 0
  CurrentDescription.LeftLeg = 0
  CurrentDescription.RightLeg = 0
  Humanoid:ApplyDescription(CurrentDescription)
 end
 Player.CharacterAdded:Connect(RemoveMeshes)
end

Players.PlayerAdded:Connect(PlayerJoined)
19 Likes