I’ve never understood why people would create a custom filter. Is it allowed? Why would you?
I’m sure it’s allowed if not roblox will just make it impossible to do so. Also the filter I’m making is an upgrade
“Because filtering is so crucial for a safe environment, Roblox actively moderates the content of games to make sure they meet certain standards. If a game is reported or automatically detected to not use filtering, that game will be shut down until the developer takes the proper steps to apply filtering.”
Saying it’s an upgrade is opinion; if you’re basing it off of the actual chat filter implemented by Roblox then it’s fine.
this is actually illegal for a reason but yeah… idk
Do not remove the filter it is against Roblox’s rules and standards. All player made text must be passed through the filter. Even if it’s a private message.
I would do it to sensor “ez”, I hate when people say that and I don’t want them to in my games.
Yeah, that’s what I’m trying to do.
Great minds think alike!
Please don’t misunderstand what I’m trying to do here
What if you made a BoolValue called PrivateChat, when the player starts private chatting, it sets the value to on. Then when the player isn’t private chatting it sets it to off, is your censoring script you can make it only censor when the value is set to off.
That way all you have to do is flip a switch when they change who their chatting to!
Thanks for the reply.
I think I can just do this (not tested yet)
local function doFilter(speaker, messageObject, channelName)
if channelName:sub(1,3) == "To " then
if speaker:IsFriendsWith(game.Players:FindFirstChild(channelName:sub(4,#channelName)).UserId) then
end
end
end
Awesome! I hope it works well.
local function doFilter(speaker, messageObject, channelName)
if channelName:sub(1,3) == "To " then
if not game.Players:FindFirstChild(speaker):IsFriendsWith(game.Players:FindFirstChild(channelName:sub(4,#channelName)).UserId) then
filter(messageObject)
end
else
filter(messageObject)
end
end
I did this and it said Argument 1 missing or nil. Output didn’t say which line is the error
This happened when I tried private messaging a person who isn’t a friend
For those confused the original poster is adding his/her own custom filter on top of the existing Roblox chat filter, he/she is not replacing Roblox’s default chat filter with his/her own.
game.Players:FindFirstChild(speaker):IsFriendsWith(game.Players:FindFirstChild(channelName:sub(4,#channelName)).UserId)
I’m going to assume this is the line which errored considering how convoluted it is. Try to print it out in parts, to determine which part is going wrong.
Found a solution to it
local EndReceiver
local function doFilter(speaker, messageObject, channelName)
if channelName:sub(1,3) == "To " then --Private messaging
if channelName:sub(4,#channelName) == messageObject["FromSpeaker"] and EndReceiver ~= nil then --Server sending message back to sender
if not (game.Players:FindFirstChild(messageObject["FromSpeaker"]):IsFriendsWith(game.Players:FindFirstChild(EndReceiver).UserId)) then
messageObject.Message = filter(messageObject)
EndReceiver = nil
end
else
EndReceiver = channelName:sub(4,#channelName)
if not (game.Players:FindFirstChild(messageObject["FromSpeaker"]):IsFriendsWith(game.Players:FindFirstChild(channelName:sub(4,#channelName)).UserId)) then -- Not friends
messageObject.Message = filter(messageObject)
end
end
else --Not private messaging
messageObject.Message = filter(messageObject)
end
end
Yes, making your own chat filter is allowed as long as you also use the roblox filter. and i think the reason why many would do this is because it is
really easy to just bypass the filter.
Don’t bump topics this old. PM’ing the person is preferred instead.
I highly recommend you not to disable/not using the chat filtering system of roblox because they could take action on your account and your game.
See here https://en.help.roblox.com/hc/en-us/articles/203313120-Safety-Features-Chat-Privacy-Filtering ,
Text and Chat Filtering
despite several explanations people still manage to misintepret the question like you did…