Also, how do you make an custom animation for when your doing :MoveTo()?
Oh no, one last error.
The first unit you click is the only one that moves.
If you click another one, the first unit is thinking that you clicked it when you actually clicked the 2nd unit.
game.ReplicatedStorage.MoveEvent.OnServerEvent:Connect(function(plr, mousepos)
local Dummy = workspace.Dummy
local animid = "rbxassetid://ANIMIDHERE"
local hum = Dummy.Humanoid
local anim = Instance.new("Animation")
anim.AnimationId = animid
local loadedanim = hum:LoadAnimation(anim)
hum:MoveTo(mousepos)
loadedanim:Play()
hum.MoveToFinished:Wait()
loadedanim:Stop()
end)
Change ANIMIDHERE to your animation id
Change the local script to
local mouse = game.Players.LocalPlayer:GetMouse()
local db = false
local cooldown = 1
local selected = nil
mouse.Button1Down:Connect(function()
if db == true then
return
end
if selected ~= nil then
game.ReplicatedStorage.MoveEvent:FireServer(mouse.Hit.p, selected)
selected = nil
db = true
wait(cooldown)
db = false
else
--make sure its a dummy and not a player
if mouse.Target.Parent.FindFirstChild("Humanoid") and not game.Players:FindFirstChild(mouse.Target.Name) then
selected = mouse.Target.Parent
end
end
end)
and the server script to
game.ReplicatedStorage.MoveEvent.OnServerEvent:Connect(function(plr, mousepos, selected)
local Dummy = selected
local animid = "rbxassetid://ANIMIDHERE"
local hum = Dummy.Humanoid
local anim = Instance.new("Animation")
anim.AnimationId = animid
local loadedanim = hum:LoadAnimation(anim)
hum:MoveTo(mousepos)
loadedanim:Play()
hum.MoveToFinished:Wait()
loadedanim:Stop()
end)
1 Like
Sorry for late response, i’m about to test this. It works!
1 Like
I tried this, and it didn’t work. I think I’m not putting the server script in the right place. Where do I put it?