When viewing the properties in the studio I’m pretty sure thats your client not the server. If you print in the console, it should be 0.
local RunService = game:GetService("RunService")
RunService.Heartbeat:Connect(function()
script.Parent.Part.Size = Vector3.new(script.Parent.PlaybackLoudness, 1, 1)
end)
This test script I wrote (later adjusted for NotoriousProphecy) was definitely reactive when testing to the old Roblox OOF sound and I was using a server script
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Boom! This worked! Of course I could change the intensity anytime, but MrNobodym8 is right. You have to use a Local Script.
Here’s the preview:
https://gyazo.com/e965574cb7eda3ae62aa59492b33d43a
Here’s the script: (Local Script inside StarterPlayerScripts)
local Light = workspace.Office.Light.Bulb.SpotLight
local Sound = workspace.Office.Light.FlickeringLightSound
Sound.Looped = true
Sound:Play()
while wait(0.05) do
local currentLoudness = Sound.PlaybackLoudness
Light.Angle = Light.Angle - currentLoudness * 2
Light.Parent.Transparency = Light.Parent.Transparency + currentLoudness / 10
wait(0.05)
Light.Angle = 180
Light.Parent.Transparency = 0
end
It could look better, but this works at least!
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Oh that’s weird maybe my studio’s just buggy, well glad it got resolved