place it in a Script. place Script in ServerScriptService
lol
place it in a Script. place Script in ServerScriptService
lol
Ok did that, but how will I display this on a surface Gui and setup a trigger for it?
local DS = game:GetService("DataStoreService"):GetGlobalDataStore()
local VarName = "Players Fell"
local CurrentVal = 0
local AddVal = 0
local Label = --put your TextLabel object here
local function Add()
local success, msg = pcall(function()
CurrentVal = DS:IncrementAsync(VarName, AddVal)
end)
if not success then print("----", msg) end
if success then AddVal = 0 Label.Text = tostring(CurrentVal) end
end
while wait(10) do
Add()
end
Try this.
local DS = game:GetService("DataStoreService"):GetGlobalDataStore()
local VarName = "Players Fell"
local CurrentVal = 0
local AddVal = 0
local Label = --put your TextLabel object here
local function Update()
local success, msg = pcall(function()
CurrentVal = DS:IncrementAsync(VarName, AddVal)
end)
if not success then print("----", msg) end
if success then AddVal = 0 Label.Text = tostring(CurrentVal) end
end
local function Add1()
AddVal = AddVal + 1
Label.Text = tostring(CurrentVal + AddVal)
end
-- trigger Add1() somehow here
while wait(10) do
Update()
end
Ok, so how would I add the trigger part
One way would be just everytime a player dies or resets.
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(char)
local hum = char:WaitForChild("Humanoid")
hum.Died:Connect(function()
Add1()
end)
end)
end)
I’m looking for when a player passes through a certain object in workspace
Use the following as a trigger.
local deb = {}
workspace.Object.Touched:Connect(function(obj)
local h = obj.Parent.Humanoid
if deb[h] then return else deb[h] = true end
h:BreakJoints()
Add1()
wait(10)
deb[h] = nil
end)
Does this apply in studio, or only Roblox itself?
you need to Enable studio access to the DataStore for it to work in studio
I did that but it’s not incrementing.
did you create a surfaceGui and TextLabel and then do something similar to
local Label = workspace.Display.SurfaceGui.TextLabel
?
like tell me errors and stuff otherwise it’s harder to give good feedback.
Yes I did Idk
local DS = game:GetService("DataStoreService"):GetGlobalDataStore()
local VarName = "Players Fell"
if game:GetService("RunService"):IsStudio() then
VarName = "Players Fell Studio"
end
local CurrentVal = 0
local AddVal = 0
local Label = workspace.Display.SurfaceGui.TextLabel
local function Update()
local success, msg = pcall(function()
CurrentVal = DS:IncrementAsync(VarName, AddVal)
end)
if not success then print("----", msg) end
if success then AddVal = 0 Label.Text = tostring(CurrentVal) end
end
local function Add1()
AddVal = AddVal + 1
Label.Text = tostring(CurrentVal + AddVal)
end
local deb = {}
workspace.Object.Touched:Connect(function(obj)
local h = obj.Parent.Humanoid
if deb[h] then return else deb[h] = true end
h:TakeDamage(h.MaxHealth)
Add1()
wait(10)
deb[h] = nil
end)
while wait(10) do
Update()
end
This code with a part named Object in Workspace,
a part named Display in Workspace,
SurfaceGui named SurfaceGui in Display,
TextLabel named TextLabel in SurfaceGui.
The code being in a Script in ServerScriptService.