I want to make it so if you break glass by your fist, or guns and others depending if it can break a glass, the glass will have knockback and it also depends on your lookvector. What I can do is to detect if a player destroys a glass by modifying the item that destroys glass by making an object value which, the value is a one who is the one damaging (Glass has humanoid) and parent the object value into the glass and make it detect it has been damaged and detect if an object value exists and the value exists. What I can think is using body forces but I don’t know how. (If there’s another way, how?). How can I achieve this? https://gyazo.com/8f3cc3c43d81424334ef027260bd9188 (My problem)