If I were to make it, when you click it, aswell as going on screen, this audio plays (rbxassetid://6066104082). How would I do that?
Put a Sound instance in the ImageButton with that id and just add some code around
local image = script.Parent
local open = false
local pos = image.Position
local audio = image.Sound
local closePos = pos
local openPos = UDim2.new(pos.X.Scale,pos.X.Offset,pos.Y.Scale - 0.1, pos.Y.Offset)
image.MouseButton1Click:Connect(function()
local chosenPos = open and closePos or openPos
image:TweenPosition(chosenPos, Enum.EasingDirection.InOut, Enum.EasingStyle.Linear, 0.5, true)
audio:Play()
open = not open
end)
Sound
is the name of the sound instance in the ImageButton, you’d have ot rename it if you change the name of it
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How do I make it that it only plays when opening it
Just put in a condition that only plays it if it’s not open
local image = script.Parent
local open = false
local pos = image.Position
local audio = image.Sound
local closePos = pos
local openPos = UDim2.new(pos.X.Scale,pos.X.Offset,pos.Y.Scale - 0.1, pos.Y.Offset)
image.MouseButton1Click:Connect(function()
local chosenPos = open and closePos or openPos
image:TweenPosition(chosenPos, Enum.EasingDirection.InOut, Enum.EasingStyle.Linear, 0.5, true)
if not open then audio:Play() end
open = not open
end)
Sorry to make this worse for you again but how could I make it that the GUI only appears when sat on a certain VehicleSeat?
Put a script inside of the seat and detect changes to its occupant property via the GetPropertyChangedSignal("Occupant")
event. I think we have to move this to messages since this unrelated to this post.