How would I go about creating a server selector like in the image below (it shows players in the server, server name, and region)
There are two ways to do this:
- MessagingService to communicate between servers.
- Http requests to get the servers under the experience
Ive used messaging service before to make 1v1 system but how would I use it for this?
You could create a folder and create a new instance in it for every unique server from listening to the messages then using it later on.
is there like a function for that(to get all the reserved servers)
Anyone know of a opensource that has this working?
Thanks!
The code:
local isReserved = game.PrivateServerId ~= "" and game.PrivateServerOwnerId == 0
checks if the server is a reserved server.
could this also work
HowToRoblox has a YouTube tutorial on this using MessagingService.
Quick question how would I create a reserved server
There is a documentation on this very specific topic. By using TeleportService:TeleportToPrivateServer() on a player, Roblox will return the access code to the server so you can teleport other players to the same server.