sorry if Its not clear, I double tapped space and it just posted my post when I wasn’t finished, anyway
I want all of the wheels to not spin around like they are in the vidoe, I just want them all facing the direction they should be facing, I tried using cframe to face them in the direction that the carbody is facing but it no worky
I found how to do it, someone said in this post to get the angle you just get the cframe and then remove its position to only have the angle, heres it in code
local cfAngle = mainBody.CFrame - mainBody.Position
so with this code, ima able to keep the wheels facing the direction of the car’s body