How to make a part move at an increment

Yeah but sometimes it’s desired to make changes before injecting it into the players screen, and there is a lot of optimization techniques, like rendering just the viewed objects and not rendering the others, but unfortunately i don’t think roblox have this feature of disabling rendering a part, or is it, for example in unity we just disable the mesh renderer and with that we can render thousands of objects.

That’s only applicable if you’re creating an instance at runtime and attaching it to the DataModel. Rendering isn’t the only process that takes place; there’s far more that the engine needs to do and what it runs after the instance is attached. This isn’t really relevant to the OP.

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Ok thanks for info :slight_smile: