never used coroutines before, it works, thanks
well i used coroutine but thanks
It’s super easy bro!
while wait() do
script.Parent.Text = "Players: "..#game:GetService("Players"):GetPlayers()
end
that won’t work since it returns a table, it needs to be
while task.wait() do
script.Parent.Text = "Players: "..#game:GetService(“Players”):GetPlayers()
end
Oh yea you’re right I forgot to add the # xD
Please mark this as solved… if any of the above helped you.
local runService = game:GetService("RunService")
local Players = game.Players:GetPlayers()
local txt = script.Parent
runService.RenderStepped:Connect(function()
txt.Text = "Players: ".. #Players
end)
please remember click solution*
Yea that could work but that costs a lot of memory, a normal while wait() do or while true do wait() works just fine! Or just a heartbeat
Ya’ll asking him to click solution, you’re answering on a topic that’s over 2 Years old…
maybe this can work
local PlayerService = game:GetService("Players")
local GetPlayers = PlayerService:GetPlayers()
txt = script.Parent
local function UpdatePlayers()
txt = #GetPlayers
end
while wait() do
UpdatePlayerCount()
PlayerService.PlayerAdded:Connect(UpdatePlayers)
PlayerService.PlayerRemoving:Connect(UpdatePlayers)
end
Don’t use any of the posts saying to use a while loop to update it, completely unnecessary and inefficient. Listen to when a player is added and removed, like this
local Players = game:GetService("Players")
local function UpdatePlayerCount()
label.Text = "Player Count: " .. #Players:GetPlayers()
end
UpdatePlayerCount()
Players.PlayedAdded:Connect(UpdatePlayerCount)
Players.PlayerRemoving:Connect(UpdatePlayerCount)
You’re kinda right, it’s good for using less memory
Otherwise just do this
local PlayersService = game:GetService("Players")
PlayersService.PlayerAdded:Connect(function(player)
script.Parent.Text = "Players: "..#PlayersService:GetPlayers()
end)
PlayersService.PlayerRemoving:Connect(function(player)
script.Parent.Text = "Players: "..#PlayersService:GetPlayers()
end)
yeah let me write a new code better
local runService = game:GetService("RunService")
local Players = game.Players:GetPlayers()
local txt = script.Parent
game.Players.ChildAdded:Connect(function()
txt.Text = "Players: ".. #Players
end)
game.Players.ChildRemoved:Connect(function()
txt.Text = "Players: ".. #Players
end)
please remember click solution*
You forgot about ChildRemoved.
yeah sorry my bad, i change it rn