Thanks a lot!
Aditionally, do you have a quick idea on how i can make the player vibrate?
Just go left and right continuously.
Thanks a lot!
Aditionally, do you have a quick idea on how i can make the player vibrate?
Just go left and right continuously.
I’m sorry wot
I don’t believe you worded that right, what would you mean by vibrating? Like slightly changing the character’s orientation?
I mean just making the player vibrate, shake, something like that.
Just making it vibrate left and right, i’m sorry i can’t figure out another way of describing it
Maybe what you could use is a RunService Heartbeat
event, which would barely move the Charcter but also result in a somewhat shaking way?
local Character = --I guess define your Character here
local RunService = game:GetService("RunService")
local HRP = Character:WaitForChild("HumanoidRootPart")
RunService.Heartbeat:Connect(function()
HRP.Position += Vector3.new(math.random(-1000, 1000) * 0.0001, 0, math.random(-1000, 1000 * 0.0001))
end)
I’m actually a bit stumped on how you could implement this
I’ll try it out, also how do i make it stop?
Edit: I think you may have made it a litte extra because when i tried it out i just teleported to the void.
I guess just put a return to stop the function
You could set a Connection
variable to detect when you want it to stop shaking your character, I believe you could do it like this
local Character = --I guess define your Character here
local RunService = game:GetService("RunService")
local HRP = Character:WaitForChild("HumanoidRootPart")
local Connection
local RandomBoolCheck = --You'd need to implement some sanity check I presume
local function ShakeCharacter()
HRP.Position += Vector3.new(math.random(-1000, 1000) * 0.000001, 0, math.random(-1000, 1000 * 0.000001))
if RandomBoolCheck.Value == true then
Connection:Disconnect()
end
end)
Connection = RunService.Heartbeat:Connect(ShakeCharacter)
Not sure though
This is the script i’m using so far:
local WallParts = workspace.Pillar
local ColissionButton = script.Parent
local Collided = false
local Character = game.Players.LocalPlayer.Character
local RunService = game:GetService("RunService")
local HRP = Character:WaitForChild("HumanoidRootPart")
ColissionButton.MouseButton1Down:Connect(function()
if Collided == false then
Collided = true
for _, Part in pairs(WallParts:GetChildren()) do
Part.CanCollide = false
end
RunService.Heartbeat:Connect(function()
HRP.Position += Vector3.new(math.random(-100, 100) * 0.0001, 0, math.random(-100, 100 * 0.0001))
end)
elseif Collided == true then
Collided = false
for _, Part in pairs(WallParts:GetChildren()) do
Part.CanCollide = true
end
end
end)
Edit: Do you know how i can implement it?
Maybe this?
local WallParts = workspace.Pillar
local ColissionButton = script.Parent
local Collided = false
local Character = game.Players.LocalPlayer.Character
local RunService = game:GetService("RunService")
local HRP = Character:WaitForChild("HumanoidRootPart")
ColissionButton.MouseButton1Down:Connect(function()
local Connection
if Collided == false then
Collided = true
for _, Part in pairs(WallParts:GetChildren()) do
Part.CanCollide = false
end
local function ShakeCharacter()
HRP.Position += Vector3.new(math.random(-100, 100) * 0.00001, 0, math.random(-100, 100 * 0.00001))
end
Connection = RunService.Heartbeat:Connect(ShakeCharacter)
elseif Collided == true then
Collided = false
Connection:Disconnect()
for _, Part in pairs(WallParts:GetChildren()) do
Part.CanCollide = true
end
end
end)
No clue
No problem, you already helped me with my main problem.
I really appreciate you helping me yesterday and today, and also all the other people i’ve seen you helping while helping me.
Thanks for everything tho.