Use RemoteEvents to Fire the client to Disable the proximity prompt locally.
Example:
game.ReplicatedStorage.EventName:FireClient(Player,ProximityPromptObj,false)
Event.OnClientEvent:Connect(function(Prompt,Value)
Prompt.Enabled = Value
end)
Use RemoteEvents to Fire the client to Disable the proximity prompt locally.
Example:
game.ReplicatedStorage.EventName:FireClient(Player,ProximityPromptObj,false)
Event.OnClientEvent:Connect(function(Prompt,Value)
Prompt.Enabled = Value
end)