How to make a randomized button?

localscript inside of a Text button

local btn = script.Parent
local messages = {“Wow”,“sus”,“amogus”} – add new messages to this table

btn.MouseButton1Click:Connect(function()
btn.Text = messages[math.random(1,#messages)]
end)

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It didn’t work for some reason…

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I put that in a local script inside a textbutton.

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Did you get any errors in the output? The code Denis sent seems like it should work.

No errors.

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Denis’s code doesn’t have certain part. Majority of issue is lack of randomseed.

math.randomseed(tick())
local btn = script.Parent
local messages = {"Wow", "sus","amogus"} – add new messages to this table

btn.MouseButton1Click:Connect(function()
btn.Text = messages[math.random(#messages)]
end)

Edit: Fixed majority of syntax issue.

Could you show a video or image of the game, showing it not working? Because again, the code looks fine.

What does this mean?

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Oh. I see, you just have a syntax error. Remove the “- add new messages to this table” thing.

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I did, I got it again.

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Well, uh, that’s weird. No idea why it’s still giving you a syntax error. Try this code instead:

local button = script.Parent
local messages = {"Be motivated!", "You did well today!", "Good work!"}

button.MouseButton1Click:Connect(function()
   button.Text = messages[math.random(1, #messages)]
end)

replace and inside a table with "

Oh yea, that explains the error. The quotes aren’t the right type or something-

It worked thanks. Now, I want to make it when you press the button that text shows in the middle of the frame. So it always shows new on the button but different text every time in the middle.

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Alright, so instead of setting the button text, you want to set the label on the gui’s text. Could you show a picture of what’s inside the GUI in the explorer?

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image

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Alright, change the code to this:

local button = script.Parent
local messages = {"Be motivated!", "You did well today!", "Good work!"}
local UI = button.Parent -- Frame
local TextLabel = UI.TextLabel

button.MouseButton1Click:Connect(function()
   TextLabel.Text = messages[math.random(1, #messages)]
end)
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i guess TextLabel is your gui title?

local Button = script.Parent

local Label = Instance.new("TextLabel")
Label.AnchorPoint = Vector2.new(0.5, 0.5)
Label.Position = UDim2.new(0.5, 0, 0.5, 0)
Label.TextScaled = true

Label.Size = UDim2.new(0.5, 0, 0.5, 0) -- change to yours

Label.Parent = Button.Parent

local messages = {
	"1",
	"2",
	"3",
	"4",
}

Button.MouseButton1Down:Connect(function()
	math.randomseed(tick())
	Label.Text = messages[math.random(1, #messages)]
end)

Thanks so much!

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give the man the solution, its essential.

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