Hello there, I have a problem. I’m doing raycasting for making my gun and I ran into this problem. I want to visualize the bullet path but I don’t know how. I’ve looked everywhere but I can’t find a solution. :P
Code:
script.Parent.ShootEvent.OnServerEvent:Connect(function(player,mousePos)
local raycastParams = RaycastParams.new()
raycastParams.FilterDescendantsInstances = {player.Character}
raycastParams.FilterType = Enum.RaycastFilterType.Blacklist
local result = workspace:Raycast(script.Parent.Handle.Position, (mousePos-script.Parent.Handle.Position)*300,raycastParams)
if result then
local hitPart = result.Instance
local model = hitPart:FindFirstAncestorOfClass("Model")
if model then
if model:FindFirstChild("Humanoid") then
model.Humanoid:TakeDamage(20)
end
end
end
end)
Please help :))
Edit: BTW this is in a script.