Construct a raycastparams, then set its FilterType
to Enum.RaycastFilterType.Blacklist
and add the character to the FilterDescendantsInstances
.
local params = RaycastParams.new()
params.FilterType = Enum.RaycastFilterType.Blacklist
params.FilterDescendantsInstances = { player.Character }
...
local result = Workspace:Raycast(origin, direction, params)