How to make a realistic net?

I want to make a net that reacts to projectiles touching it like such:

But im not quite sure how, I searched around on google but couldn’t find anything, if anyone has any ideas let me know! Thanks!

Take example of cloth simulation, which is basically mesh deformation, only problem is that it cannot interact with the environment and has no collisions, you kinda need to set up a custom controller for that

I think RopeConstraints are your friend here.

net.rbxl (30.8 KB)

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Yeah but if you had a lot of them would it lag?

Depends what you mean by a lot. If you mean thousands of rope constraints, probably. But if you have a few hundred then probably not. I used 100 rope constraints in that video and I don’t think it sacrificed a lot, if any performance.

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