WHAT DO YOU WANT TO ACHIEVE?
I want to make a mob that follows you to a certain range that gives you coins on death. Mob has to hold sword
ADDITIONAL
Make the mob swing the sword
WHAT DO YOU WANT TO ACHIEVE?
I want to make a mob that follows you to a certain range that gives you coins on death. Mob has to hold sword
ADDITIONAL
Make the mob swing the sword
Please search the forum before posting
For the last one how would I make it so the mob swings
You can create a AnimationTrack
Object, which would hold the NPC’s Animation swinging its sword when a Target is near
could i just make it so if a playe ris near i do :PlayAnimation
Pretty much, yes
--Define your animation & load it before you start the loop
local Animation = script:WaitForChild("SwingAnimation")
local LoadAnimation = script.Parent.Humanoid.Animator:LoadAnimation(Animation)
--After finding a valid target in the loop
if Target then
Animation:Play()
end
There’s an entire RPG framework with template enemies included. Have you seen this yet? Are you looking to make your own?
I am trying to make a custom rpg
Woah Jack, thanks for giving me the various topics. I was also thinking of making a NPC Sword a long time ago but the NPC would kill the next targets instantly. Thanks
Can you send me the one in the text?