How to make a selling buying system from each other? So player’s can sell different things to each other. I am not asking for scripts, but I’m asking what is there needed to know?
Your question is a little wide/not specific. What is needed to know? emm
Depends on what u already know.
- Functions
- GUIS
- Loops
- Tables
- DataStore
- Remotes
- SanityChecks
Thats the first that comes to my mind.
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If you’re looking for something like World of Magic where players can sell their items and have them on the store for other players to purchase, maybe I can suggest you do something like having a globalized table of items in a ModuleScript set with sell and purchase functions?
It could work out like this:
-- Module script
local items = {}
local functionstoReturn = {}
function functionsToReturn.Sell(Player, ItemOrSomething)
-- add the item to the items array, and have it be sold to another player via some unique index or key
end
function functionsToReturn.Purchase(Player, ItemToPurchase)
-- remove the item from the table and have player1 give player2 money
end
return functionsToReturn -- now have a script utilize these functions and you're all set
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