yeahhhhhh sureeeee (bro the 30 text thigny is so annoying)
i sent you a friend request. (oao
I guess I’ll find out if my code works or not.
are you going to add me ? (oogaoooogaoo)
The code should also be run in a serverscript. Instead of getting the players mouse, you would use the .Activated event. You can also fire a remote event that runs the code. This way the changes will actually be visible to everyone in the server.
ooooooh okay, ill try that later.
i added you to the project… (cool)
I added you. Can you join a game…
uhhhh sure i guess, why tho???
So you can test your damage tool on me?
ooooooh, i thought you meant a random game. okay let me just publish the project real quick.
okay join me now. (bro i hate the 30 text thingy)
wait i gotta fix 1 glitch i found in the game.
local tool = script.Parent
local mouse = game.Players.LocalPlayer:GetMouse()
local Fist1 = tool.Fist1 --Indexing Handle/Fist1
local Fist2 = tool.Fist2 --Indexing Fist2
tool.Equipped:Connect(function()
mouse.Button1Down:Connect(function()
task.wait(5)
while task.wait(0.05) do
for _,character in pairs(workspace:GetChildren()) do
if (character.HumanoidRootPart.CFrame.Position.Tool.Handle.CFrame.Position).Magnitude <= 3 then
character.Humanoid:TakeDamage(1)
end
end
end
end)
end)
local Fist1 = tool.Fist1
tool.Fist1 should be tool.Handle since the handle is fist1
I’ll let you guys figure it out.
i just dont understand. the thingy keeps saying that fist1 isnt a valid member of “fists” when it literally is.
"Fist1 is not a valid member of Tool “Players.Mob1leN0OB.Backpack.Fists”
this is just a waste of good memory hes better off using raycasting or shapecasting if he xants to
Can we stop using this forum like regular Roblox chat?
Make your points clear.