What I’m trying to go for is each player is an individual, So it shouldn’t be shown to every player playing, think of it like Shrimp Game.
My example is completely appropriate for you
Yeah but, I’m not good at coding so for me it’d be a bit hard to implement especially to a user-hosted game.
To gather a team into a table that has reached a point, use this
local pointsPlayers = {}
local collectedTeam = "Team1"
for i,v in pairs(game.Players:GetPlayers()) do
if v.Team == collectedTeam then
table.insert(pointsPlayers, v.Name)
end
end
for i,v in pairs(pointsPlayers) do
local Player = v
local GUI = script.Parent:FindFirstChild("ddajaki"):Clone()
GUI.Parent = Player.PlayerGui
end
Uhm, I mean like single player, was the example you provided earlier the one I suggested?