How to make angled sway for viewmodel

Hello, I making my viewmodels for my game. I already did sway, but it not angled. So I from this:


Wanna get something like this:

My swayCF:
swayCF:Lerp(CFrame.Angles(math.sin(X) * currentSway, math.sin(Y) * currentSway, 0), .1)

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You probably need to use CFrame.Angles and rotate it in the Z direction and experiment with springs:

Did you ever find a way to do this?

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