Help I want my game to have client side fx however I dont know how to replicate it like if one player has a fire ball the how would I replicate it to a player that doesnt have one and in my game there is like 1000 things i need to replicate to client how would I do that
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If I understood you correctly then i think remote events are the thing your looking for
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i knowthat like the script how would i make it so thousands of different events can be called EX: a gun the reflects or fire ball or a space ship
follow this tutorial, the climate replication part is very useful Full Beginner’s Guide on scripting Anime/Fighting VFX(Visual Effects) [Part 1] - Resources / Community Tutorials - DevForum | Roblox
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Client-side FX just means you reverse the FE process! All you do is an instance from a client and it won’t appear on the server. For more info look at this API reference:Workspace.FilteringEnabled