Destroying parts on the client won’t replicate, so we can run the same lines of code each time
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What you mean by that client and server? Client is StarterPlayerScripts - StarterPlayer
? And the server is ServerScriptStorage
?
client is startercharacterscripts or starterplayerscripts. server is serverscriptstorage. what else would i be referring to?
Do you have discord so we could discuss this? I will just design more maps and skip scripting part
Yes I do, Peter / Quân#9748 is my Discord account
Insert Script inside the ServerScriptService
local Players = game:GetService("Players")
local Part = Path.To.Part.In.Datamodel
local PartTouched_Connection;
PartTouched_Connection = Part.Touched:connect(function(TP)
local Player = Players:GetPlayerFromCharacter(TP.Parent)
if Player ~= nil then
Player.leaderstats.Points.Value = Player.leaderstats.Points.Value + 1
PartTouched_Connection:Disconnect()
end
end)
Script made by @Noble_Draconian