You see them everywhere in each FPS game. There bullets look and act like real life bullets and spread depending on the guns accuracy and look more realistic than normal bullets so if anyone can tell me how to make those would be amazing.
Im asking where I can find out how to do this not ask for a script.
Projectile physics and clever effect / particle / trail / UI design as well as stepped Raycasting and proper replication (clients simulate bullets all locally for the smoothest visualization)