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From what I read, you should learn about finite state machines. It is a good thing to know when making AI.
After that, you can continue further with Behavior Trees, they work similarly to state machines, but has a better hierarchy and can allow more complex behaviors.
You would then be able to determine if 049 is stalking or doing whatsoever and make him perform a set of actions according to his state.
Tip: when making behavior trees (or even state machines), I find it useful to take draft paper and draw a tree with conditions and actions to help you visualize what you want your AI to be. Visualization is very useful, that is why Unreal Engine has a blueprint visual scripting editor.
edit: I found this post about finite state machines.
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