Nice tutorial! How do you do UV colouring?
My hair pieces looked terrible because i did something incorrect. Can you describe the steps from 1-4? It’s hard to make the hairpieces pointy and i don’t understand how to make them even pointy, does it require all vertices or just seperately?
Honestly this tutorial is currently really impossible for noobs like me.
My Blender version is the latest (version: 2.8.2 Alpha)
NOTE: Please respond within 2 days or else i will not reply to the answer so please respond as quick as you can
To make it pointy grab the end of the path and click alt+s, then click 0 to make it as small as possible. To change overall shape of the hair go to object mode and click s and move ur mouse around.
uhmmm… I don’t know where is the end of the path. Can you show where is it on the curve made?
There is a way easier method that I found. Download the add on called bevel curve tools. Watch tutorials on how to use it. If you still need help lmk
Pretty nice tutorial, will really help out new modelers in the community.
I’m using the Steam version and i can’t seem to find the addon
Can you give a link to download the addon?
how do i do this? it’s RLY impossible for me
Make sure you download as a zip file. Look up tutorials on how to put the add-on into blender 2.8, and once its in lmk.
I use the Steam version, how to save the addon on Blender?
EDIT: i found add-ons button in Preferences and clicked Install. Then it asked to select a ZIP file and i selected the one with bevel curve tools.
Alright, make sure you click save preferences so it shows up after you close blender. Now Once in blender click N and you will see a side bar show up on your top left side, click on bevel and everything should be there
The bevel area should look like this
Click on add/override bevel, once done with your hair (Completely done) you can click convert: To mesh(es). Using this method I got this done!
Hope this helped!
Which version of blender is this?
Possibly 2.8.2 or 2.7.
I don’t know
I don’t know how to texture hair and UV-unwrap in Blender. How do i do it?
2.82. Sorry for late response
Alt A. I said this in the tutoriall
nice tutorial, this is a very interesting way of accomplishing hair creation, hopefully compatible mesh deformation becomes a thing, so we can make animated hair later, but im gonna bookmark this.
You select the mesh, and go into edit mode. Select all with A, and press U. Press Unwrap. It wont be pretty, but that’s the basic way to do it. In the shaders tab but in a texture of your choice, and move over to the UV editor. From there, just move around the UV map to however you want it to be.
I’m very bad at blender but this tutorial looks very good, thanks for making it!
Nice tutorial! I might use this soon,