And then run these chances for function and then set value of chanceValue to these chances?
Alright so here is my chances table:
local ChancesTable = {
Gen1 = 1,
Gen2 = 125,
Gen3 = 1250,
Gen4 = 12500,
Gen5 = 125000,
Gen6 = 1250000,
Gen7 = 12500000,
Gen8 = 125000000,
Gen9 = 1250000000,
Gen10 = 12500000000,
Gen11 = 250000000000,
Gen12 = 5000000000000,
Gen13 = 100000000000000,
Gen14 = 2000000000000000,
Gen15 = 40000000000000000,
Gen16 = 800000000000000000,
Gen17 = 16000000000000000000,
Gen18 = 320000000000000000000,
Gen19 = 6400000000000000000000,
Gen20 = 128000000000000000000000,
Gen21 = 12800000000000000000000000,
Gen22 = 1280000000000000000000000000,
Gen23 = 128000000000000000000000000000,
Gen24 = 1280000000000000000000000000000,
Gen25 = 128000000000000000000000000000000,
Gen26 = 12800000000000000000000000000000000,
Gen27 = 1280000000000000000000000000000000000,
Gen28 = 128000000000000000000000000000000000000,
Gen29 = 12800000000000000000000000000000000000000,
Gen30 = 1280000000000000000000000000000000000000000,
Gen31 = 128000000000000000000000000000000000000000000,
Gen32 = 12800000000000000000000000000000000000000000000,
Gen33 = 1280000000000000000000000000000000000000000000000,
Gen34 = 128000000000000000000000000000000000000000000000000,
Gen35 = 12800000000000000000000000000000000000000000000000000,
Gen36 = 1280000000000000000000000000000000000000000000000000000,
Gen37 = 128000000000000000000000000000000000000000000000000000000,
Gen38 = 12800000000000000000000000000000000000000000000000000000000,
Gen39 = 1280000000000000000000000000000000000000000000000000000000000,
Gen40 = 128000000000000000000000000000000000000000000000000000000000000,
Gen41 = 256000000000000000000000000000000000000000000000000000000000000000,
Gen42 = 512000000000000000000000000000000000000000000000000000000000000000000,
Gen43 = 1024000000000000000000000000000000000000000000000000000000000000000000000,
Gen44 = 2048000000000000000000000000000000000000000000000000000000000000000000000000,
Gen45 = 4096000000000000000000000000000000000000000000000000000000000000000000000000000,
Gen46 = 8192000000000000000000000000000000000000000000000000000000000000000000000000000000,
Gen47 = 16384000000000000000000000000000000000000000000000000000000000000000000000000000000000,
Gen48 = 32768000000000000000000000000000000000000000000000000000000000000000000000000000000000000,
Gen49 = 65536000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,
Gen50 = 131072000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
}
Should i make 50 numbers and 50 fractions to make this values?
I made an script connection, but i can’t retrieve value of function
local Players = game:GetService("Players")
local ChancesTable = {
Gen1 = 1,
Gen2 = 125,
Gen3 = 1250,
Gen4 = 12500,
Gen5 = 125000,
Gen6 = 1250000,
Gen7 = 12500000,
Gen8 = 125000000,
Gen9 = 1250000000,
Gen10 = 12500000000,
Gen11 = 250000000000,
Gen12 = 5000000000000,
Gen13 = 100000000000000,
Gen14 = 2000000000000000,
Gen15 = 40000000000000000,
Gen16 = 800000000000000000,
Gen17 = 16000000000000000000,
Gen18 = 320000000000000000000,
Gen19 = 6400000000000000000000,
Gen20 = 128000000000000000000000,
Gen21 = 12800000000000000000000000,
Gen22 = 1280000000000000000000000000,
Gen23 = 128000000000000000000000000000,
Gen24 = 1280000000000000000000000000000,
Gen25 = 128000000000000000000000000000000,
Gen26 = 12800000000000000000000000000000000,
Gen27 = 1280000000000000000000000000000000000,
Gen28 = 128000000000000000000000000000000000000,
Gen29 = 12800000000000000000000000000000000000000,
Gen30 = 1280000000000000000000000000000000000000000,
Gen31 = 128000000000000000000000000000000000000000000,
Gen32 = 12800000000000000000000000000000000000000000000,
Gen33 = 1280000000000000000000000000000000000000000000000,
Gen34 = 128000000000000000000000000000000000000000000000000,
Gen35 = 12800000000000000000000000000000000000000000000000000,
Gen36 = 1280000000000000000000000000000000000000000000000000000,
Gen37 = 128000000000000000000000000000000000000000000000000000000,
Gen38 = 12800000000000000000000000000000000000000000000000000000000,
Gen39 = 1280000000000000000000000000000000000000000000000000000000000,
Gen40 = 128000000000000000000000000000000000000000000000000000000000000,
Gen41 = 256000000000000000000000000000000000000000000000000000000000000000,
Gen42 = 512000000000000000000000000000000000000000000000000000000000000000000,
Gen43 = 1024000000000000000000000000000000000000000000000000000000000000000000000,
Gen44 = 2048000000000000000000000000000000000000000000000000000000000000000000000000,
Gen45 = 4096000000000000000000000000000000000000000000000000000000000000000000000000000,
Gen46 = 8192000000000000000000000000000000000000000000000000000000000000000000000000000000,
Gen47 = 16384000000000000000000000000000000000000000000000000000000000000000000000000000000000,
Gen48 = 32768000000000000000000000000000000000000000000000000000000000000000000000000000000000000,
Gen49 = 65536000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,
Gen50 = 131072000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
}
for i,v in pairs(ChancesTable) do
aberviate(v)
end
function aberviate(number)
local abreviations = {
[3] = "K",
[6] = "M",
[9] = "B",
[12] = "T",
[15] = "Qa",
[18] = "Qi",
[21] = "Sx",
[24] = "Se",
[27] = "Oc",
[30] = "Nn"
}
if number < 1000 then
return number
elseif string.find(tostring(number),"e+") then
local split = string.split(tostring(number),"e+")
if split[1] and split[2] then
local power = tonumber(split[2])
if power then
local abreviation = power - (power % 3)
local truepre = tonumber(split[1])
if truepre then
local preAb = tostring(truepre * (10^(power-(abreviation)))) .. " "
return preAb .. abreviations[abreviation]
end
else
return number
end
end
elseif not string.find(tostring(number),"e+") then
local num = tostring(math.floor(number))
local length = #num
local trueLength = #num % 3
if trueLength == 0 then
trueLength = 3
end
local abreviation = abreviations[length-trueLength]
if abreviation then
local startNum = string.sub(num, 1, trueLength) .. "."
local decimals = string.sub(num, trueLength+1,trueLength+2) .. " "
if startNum and decimals then
return startNum .. decimals .. abreviation
else
return number
end
else
return number
end
end
end
Players.PlayerAdded:Connect(function(plr)
local StatsFolder = plr:WaitForChild("Stats")
local FirstJoinValue = StatsFolder:WaitForChild("GameVisited")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SettingsGUI = ReplicatedStorage:WaitForChild("SettingsFrame")
local AdvancedGameGUI = ReplicatedStorage:WaitForChild("AdvancedGameGUI")
local GUISettings = StatsFolder:WaitForChild("GUIType")
wait(1)
if FirstJoinValue.Value == false then
SettingsGUI.Parent = plr.PlayerGui
end
if GUISettings.Value == "Advanced" then
local AGGUIClone = AdvancedGameGUI:Clone()
local pName = plr.Name
local pCharacter = workspace:FindFirstChild(pName)
local pHead = pCharacter:FindFirstChild("Head")
AGGUIClone.Parent = pHead
local Frame = AGGUIClone:WaitForChild("Frame")
for i, lines in ipairs(Frame:GetChildren()) do
for i, buttons in ipairs(lines:GetChildren()) do
buttons:FindFirstChild("Chance").Value = number -- Here i need to edit values for chances
end
end
end
end)
And also this script don’t work