How to make İnverse Kinematics with Animations

  1. Im trying to create a skinned mesh rig work with inverse kinematics

  2. When I play walking animation IK control glitches with it and dont work correctly

  3. I cant seem to find anything related to make ik controls work with animations-bones

This is what Im referring to

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Cant seem to find a fix on making a correct ik control the mesh rotates uncontrollably

Anyone got a idea what could be the thing thats possibly making the IK not override the animation?

Latest thing I’ve tried cant make the IK control not effect animation

(sorry) I don’t have anything that can help but I want to say you are really good:

Just wanna say, I saw you made a few posts before this and are really struggling finding something for this but I just wanna throw it out there: what you got right now is so good and you are so skilled and I don’t think anyone knows how to do this kinda stuff.

Hi, thank you idk if u are joking or not but I really appeariciate it

For anyone who sees this I moved the post here with different logic