Im trying to create a skinned mesh rig work with inverse kinematics
When I play walking animation IK control glitches with it and dont work correctly
I cant seem to find anything related to make ik controls work with animations-bones
This is what Im referring to
1 Like
Cant seem to find a fix on making a correct ik control the mesh rotates uncontrollably
Anyone got a idea what could be the thing thats possibly making the IK not override the animation?
Latest thing I’ve tried cant make the IK control not effect animation
Far_2D
(Far_2D)
July 22, 2025, 8:04am
6
(sorry) I don’t have anything that can help but I want to say you are really good:
Just wanna say, I saw you made a few posts before this and are really struggling finding something for this but I just wanna throw it out there: what you got right now is so good and you are so skilled and I don’t think anyone knows how to do this kinda stuff.
Hi, thank you idk if u are joking or not but I really appeariciate it
For anyone who sees this I moved the post here with different logic
Hi, thank you for the reply! Yes I agree it dont seem right-- Even tought I tried IK controllers, what I can say from experience is they are 100% trash. GARBAGE. As I saw from your video they dont even work properly for normal rigs. So no point on using it on Skinned Meshrigs
CFrame.lookAt will work I agree thank you for pointing it out.
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The method I need to use right now is calculate both Rays and Make Heel LookAt Toes. . .
Which I got no idea how to make the calculations. Because…