while wait(tweentime * (tweenbackMultiplier/2)) do
if wind then
local CFrameDifference = CFrame.Angles(math.random(-windStrengh, windStrengh), math.rad(0), math.random(-windStrengh, windStrengh)
for i, grass in ipairs(GrassFolder:GetChildren()) do
local windtween = TS:Create(grass.PrimaryPart, tweenInfoWind, {CFrame = grass.PrimaryPart.CFrame * CFrameDifference)})
windtween:Play()
if not touching then
wait(tweentime / 1.2)
local normaltween2 = TS:Create(grass.PrimaryPart, tweenInfoWind, {CFrame = grass.RotateMain.CFrame * CFrame.Angles(math.rad(math.random(-1, 1)), math.rad(0), math.rad(math.random(-1, 1)))})
normaltween2:Play()
end
end
end
end
It probably occurs because you are multiplying the current CFrame by the new āCFrameDifferenceā that iāve put in, You will want to check that the āwindtweenā is not called more than once, just make sure itās not doing it over and over again (check your while wait(tweentime * (tweenbackMultiplier/2)) do)
Copy the code i sent as it is now because iāve edited it a bit, Come back to me if it still doesnāt work
hey, TheHeroGamer001 I was looking at this topic and it seems very interesting. Is it possible if you could send a video of how it turned out, I want to try and implement this into my game but I donāt know how it turned out so I would like to see an example first!
how did you get the wind system to work I have been trying to figure it out but I am not able to. i have no idea how you implemented it into the script
As shown here, this is how I would get the wind to work. It has been 2 years and i havenāt been developing for awhile so I may not have the answer for you right away.
But the idea is that you have āwind gustsā so at every time interval (tweentime * (tweenbackmultiplier/2)) it will apply a tween to each grasspart transforming it to move in the direction fo the wind.
Try using the quoted piece of code and if possible, DM me about this so we are not necrobumping this thread
Iāve had the same issue with grass and wanted to make one and I found that your solution is very helpful but I canāt seem to know where exactly to place everything or whether if the script is local or not.
(Yes the grass mesh is quite primitive)
This is all done in a local script to compensate for the servers processing
(Meaning this does not replicate but it is very efficient)
(Layout Of grass and folder)
(Video of grass working and wind)
(RBXM (ROBLOX MODEL FILE) FILE) grasssys.rbxm (33.2 KB)