How to make it correctly

if health or value smaller then 50 then…
image
(THERES SHALL BE LIKE 25 )
but how u see theres showing rotated 50 proc,

theres script,

(mine)


local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")

local leftFrame = script.Parent:WaitForChild("LeftBG"):WaitForChild("LeftFrame")
local rightFrame = script.Parent:WaitForChild("RightBG"):WaitForChild("RightFrame")
local textLabel = script.Parent.Text
local healthValue = script.HealthValue

local ts = game:GetService("TweenService")
local ti = TweenInfo.new(0.5, Enum.EasingStyle.Back, Enum.EasingDirection.Out)

local numValue = Instance.new("NumberValue")
numValue.Parent = script

local function updateCircularBar()
	local rightRot = math.clamp(numValue.Value, 0, 180)
	rightFrame.Rotation = -rightRot

	if numValue.Value > 180 then
		leftFrame.Visible = true
		local leftRot = math.clamp(numValue.Value - 180, 0, 180)
		leftFrame.Rotation = -leftRot
	else
		leftFrame.Visible = false
	end
end



numValue.Changed:Connect(updateCircularBar)

local function updateHealth()
	local healthPercentage = (humanoid.Health / humanoid.MaxHealth) * 360
	local healthTween = ts:Create(numValue, ti, {Value = healthPercentage})
	healthTween:Play()

	local currentHealth = math.floor(humanoid.Health + 0.5)
	healthValue.Value = currentHealth
	textLabel.Text = tostring(currentHealth)

	local oldText = textLabel:Clone()
	oldText.Parent = textLabel.Parent
	oldText.Text = tostring(currentHealth)
	oldText.Position = UDim2.new(0, 0, 0, 0)

	local tweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
	local goal = {Position = UDim2.new(0, 0, 1, 0), TextTransparency = 1}
	local tween = ts:Create(oldText, tweenInfo, goal)
	tween:Play()
	tween.Completed:Connect(function()
		oldText:Destroy()
	end)
end

humanoid.HealthChanged:Connect(updateHealth)

updateHealth()

player.Character.Humanoid.Changed:Connect(function()
	
	script.HealthValue.Value = math.floor(player.Character.Humanoid.Health + 0.5) 
	local cvalue = script.HealthValue.Value
	script.Parent.SShadow.Text = math.floor(cvalue + 0.5)
	script.Parent.Shadow1.Text = math.floor(cvalue + 0.5)
end)

and original normally working script

local leftFrame = script.Parent:WaitForChild("LeftBG"):WaitForChild("LeftFrame")
local rightFrame = script.Parent:WaitForChild("RightBG"):WaitForChild("RightFrame")


local ts = game:GetService("TweenService")
local ti = TweenInfo.new(5, Enum.EasingStyle.Quint, Enum.EasingDirection.InOut)


local numValue = Instance.new("NumberValue")


numValue.Changed:Connect(function()
	
	
	local rightRot = math.clamp(numValue.Value - 180, -180, 0)
	
	rightFrame.Rotation = rightRot
	
	
	if numValue.Value <= 180 then
		
		leftFrame.Visible = false
		
		
	else
		
		local leftRot = math.clamp(numValue.Value - 360, -180, 0)
		
		leftFrame.Rotation = leftRot
		
		leftFrame.Visible = true
	end
end)


function progressBar()
	
	numValue.Value = 0

	local progressTween = ts:Create(numValue, ti, {Value = 360})
	progressTween:Play()
end


progressBar()

idk help plez

I’ve never made a circular progression thing or health thing like that. But I found this with a quick search. I know it’s a model, but the players won’t know who made it. If you don’t want to take a model, there’s a module linked, which is less… cheaty? Anyways, here it is.