how to make the coin go up for few milisecond
coin.Velocity = Stand.RightHand.CFrame.lookVector * 40 + Vector3.new(0, 20 , 0)
Where the 20 is thats the Up Velocity
does this work?
coin.Velocity = Stand.RightHand.CFrame.lookVector * 40 + Vector3.new(0, 20 , 0)
coin.Velocity:Destroy()
you need to wait a few seconds before you destroy the Velocity, like 0.3 seconds