Yes there is motor6Ds in R6 character, like the motor6D that is below the R6 torso but To be honest it may look a bit weird when the body moves within the mouse for R6
Sorry for my English I use translator*
Hmm… Here there is a tiny problem - R6 do not have UpperTorso, which does not give them the opportunity to bend as well.
I only managed to create a small analog of this animation, but in my example, the entire player is leaning.robloxapp-20210329-1336076.wmv (2.6 MB)
local Camera = workspace.CurrentCamera
local Player = game.Players.LocalPlayer
local Character = Player.Character
local Root = Character:WaitForChild("HumanoidRootPart")
local Neck = Root:FindFirstChildOfClass('Motor6D')
local YOffset = Neck.C0.Y
local CFNew, CFAng = CFrame.new, CFrame.Angles
local asin = math.asin
game:GetService("RunService").RenderStepped:Connect(function()
local CameraDirection = Root.CFrame:toObjectSpace(Camera.CFrame).lookVector
if Neck then
if Character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
Neck.C0 = CFNew(0, YOffset, 0) * CFAng(0, -asin(CameraDirection.x), 0) * CFAng(asin(CameraDirection.y), 0, 0)
elseif Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
Neck.C0 = CFNew(0, YOffset, 0) * CFAng(3 * math.pi/2, 0, math.pi) * CFAng(0, 0, -asin(CameraDirection.x)) * CFAng(-asin(CameraDirection.y), 0, 0)
end
end
end)
To prevent the player from levitating in the air, you can turn your feet towards the ground(this may seem difficult), but I see this as the only possible option.
I think that in the game that you showed us just turns the hands and head, unlike the animation R15, where the player’s torso turns. robloxapp-20210329-1357037.wmv (1013.2 KB)