- What do you want to achieve? Keep it simple and clear!
Simply, how do i make it so that the r6 npc/character’s head looks at my character’s humanoidrootpart?
heres an image giving context to it:
Simply, how do i make it so that the r6 npc/character’s head looks at my character’s humanoidrootpart?
heres an image giving context to it:
LOL nice image example!
I could make an over-complicated script for you but someone already beat me to it. If you have any questions feel free to ask them here but I think this should suffice!
how do you make it on r6 i think it only works on r15
Did you test it? It seems like it’s only rotating the model’s primary part, which should also work on R6. But if it doesn’t work for you, there’s this forum post that could help you solve your issue.
You could consider using the new IKControl for this
They are very simple to setup. Here is an example localscript to implement it:
-- Localscript in StarterCharacterScripts
local Character = script.Parent
local Noob = workspace.Noob -- Your R6 Noob
local LookAtIK = Instance.new("IKControl")
LookAtIK.Type = Enum.IKControlType.LookAt
LookAtIK.Target = Character:WaitForChild("Head")
LookAtIK.ChainRoot = Noob:WaitForChild("Head")
LookAtIK.EndEffector = Noob:WaitForChild("Head")
LookAtIK.Parent = Noob:WaitForChild("Humanoid")
LookAtIK.Enabled = true -- Enabled when you are close enough
Hopefully this works out for you and if you have more questions, let me know!
bro you nailed it with that character lol
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