@yoshicoolTV
PowerOutageSystem.rbxm (55.2 KB)
The while true loop will yield the thread you’ll need to spawn each of the while loops in a new thread
for i, v in pairs(workspace.Lights:GetDescendants()) do
if v:IsA("Model") and v.Name == "LightBulb" then
task.spawn(function()
while true do
local randomnumber = wait(math.random(5, 7))
print(randomnumber)
---------------------------------------------------------------------------------
game.Lighting.Atmosphere.Density = 1
game.Lighting.Atmosphere.Haze = 10
script.PowerOff:Play()
script.PowerOn:Play()
local randomnumber = wait(math.random(9, 20))
print(randomnumber)
script.PowerOn:Play()
script.PowerOff:Stop()
v.Bulb.PointLight.Brightness = 1
v.Light.Transparency = 0
game.Lighting.Atmosphere.Density = 0
game.Lighting.Atmosphere.Haze = 0
end
end)
end
end
Your Script is good but it is missing an important function the Light Brightness must set to 0 when the Power is (Off) and when the Power is (On) Light Brightness is set to 1.