This is my first time posting on DevForum! I am sorry if I have done anything wrong.
I am probably the first one to be asking this question since I searched similar post and found nothing related so I want to make a skirt that has physics and is weld to a Roblox character, made out of parts or wedges. I don’t want it as a mesh and accessory. And to let you know, I am not really that good at scripting. I have checked other post and I tried to use parts but I don’t know how to do it and nothing helps me… Can somebody help me? :C
Is there another game you saw this from that you can provide a link to? This sounds like quite a tedious and somewhat difficult task, especially if you’re not good at scripting. Most probably it would just be asking someone else to make the script for you.
I might consider using physical constraints such as the ball socket or hinge constraints and putting limits on them or something?
Welcome to DevForum @ItzKaiieUwU :3
I would love to see that. A physical skirt working. Due to the physics used/demanding with many players using physical cloths, probably should be a game targeting fashion/style/design.
I agree with Sanctuary, the most easy way should be using Constraints. And each skirt should be made carefully by hand, cause theres many differences on each skirt. Sounds like a time consuming task. But I would love to see it!!
Oh yes, here is my time to shine. Alright what you want to do is apply what we would call “weights” to the skirt. In a sense what you are doing is creating ragdoll physics but only for these 4 points on the skirt, that being the corners of the semi major and minor axis (look under the skirt then treat the border of it as a ellipse). From there we simply weld these “weights” aka just having them be a offset of a cframe. From there we assign a constraint called “ball constraint” to all these 4 points (note the more you subdivide these points the more realisitc it gets but more laggy). from there we assign their part1 (parent attachment part, in a sense) to be well, the motor6d/limb it is attached to. You don’t wear a skirt on your chest, do you?
create control points on the skirt then apply ragdoll physics to only those control points to the humanoid root part.
I wonder how will you be making the corners of the skirt smoother when making it? And is the top supposed to be welded to the character? Thanks for answering! ^^
What confuses me what if there’s a lot of attachments and ball sockets like the middle part surrounds by other points, do I have to add all ball sockets and attachments to what touches the middle part or borders of it? Should I be sorting the names of the attachments and the ball sockets? And one more thing, I don’t know how should I be building it, like should it be straight, or tilted?